![]() There are plenty of pleasant finishing touches applied to the game, but there's going to be a noticeable tradeoff in performance when using machines that aren't above the minimum system requirements. Weather will change as storms roll in, and the visual changes in day and night cycles are well done. The same goes for battle, and the animations are believable. Zoom down to just-above street level, and you can watch them in closer detail. Even at a distance, your city bustles with life as the ant-like citizens move back and forth throughout the streets, enter buildings, and go about their daily lives. ![]() With the graphics boosted to their higher settings, the game's visuals are quite impressive. Though the camera can be finicky at times, you're afforded a good level of flexibility in watching your city grow from a birds-eye view or down at street level. ![]() Following in the footsteps of Imperium Romanum under Kalypso Media's new Grand Ages brand is Grand Ages: Rome. However, the warfare aspect of Grand Ages: Rome doesn't quite pass muster. With the work of Haemimont Games, however, Rome is now less a dream than a place you can explore and control. Adding just the right flavor of RTS combat into the mix is a necessity in a 4X game. The problem is the orders menu that pops up when an army is selected obscures a third of the screen, making it particularly difficult to get a good view of what's happening on the battlefield while tracking the stats of your troops and issuing commands. Issuing orders is done with a simple click. Selecting a unit opens up an action menu with important info on your troops. Recruiting anything but the basic soldiers requires special buildings and higher caste citizens that can't be attracted to your city until you've got a solid handle on the economic balance and expansion.ĭifferent unit types possess special abilities to help turn the tide of battle, and you can have them train to level-up rather than simply stand around waiting for a fight. Units primarily fall under only a small handful of categories, including foot soldiers, archers, horsemen, and siege machines. The variety of soldiers you'll have at your disposal is fairly lackluster, but this is more excusable since the emphasis is not solely on warfare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |